Archives for : Nintendo Wii

Nintendo Wii Video Game Review: WarioWare Smooth Moves

Another wonderful party game featuring Wario and many more characters utilizing the Wii technology!

VIDEO GAME TITLE: WarioWare Smooth Moves

PLATFORM: Nintendo Wii

COMPANY: Nintendo

WarioWare’s back with an idea so crazy, it could only be made with the latest technology: the Wii Remote™. When Wario™ stumbles upon a strange device called a Form Baton, he and his friends use it to learn new moves that are as fun as they are wacky. With hundreds of microgames, this game is just as wild as you’d expect from the name WarioWare, but the game play has been revolutionized. Under Wario’s tutelage, and with the help of the Wii Remote, players swing, spin and squat their way to victory.

  • With more than 200 lightning-quick microgames and controls that range from scribbling to flailing, WarioWare: Smooth Moves takes interactive gaming to a whole new level. Players steer cars, twirl pizzas, saw logs and dance their way to victory. All they need to be the champ is confidence, a Wii Remote and their best moves.
  • With games that are as much fun to play as they are to WATCH people play, WarioWare: Smooth Moves brings the party to its feet. It’s hilarious for players and audiences alike.

Finally, “WarioWare SMOOTH MOVES” makes it to the United States on the Nintendo Wii and after a full year of hearing about it, watching the Japanese video clips, was this game worth the wait? HECK YEAH!

The latest installment in the popular WarioWare series features more than 200 lightning-quick microgames and controls that range from scribbling to flailing, WarioWare: Smooth Moves takes interactive gaming to a whole new level.
Players steer cars, twirl pizzas, saw logs and dance their way to victory. All they need to be the champ is confidence, a Wii Remote and their best moves.

Although, WarioWare games have simple storyline, the main storyline for “Smooth Moves” revolves around a pursuit of a strange creature that steals Wario’s snack. Wario then stumbles into an old building called the “Temple of Form” in which he finds a mysterious and mystical treasure called the Form Baton (the Wii remote). Wario learns that the Form Baton gives him special powers depending on the way he holds and moves the baton. Thus with the new treasure, the form craze spreads throughout Diamond City.

Our usual suspects such as Wario, Mona, Jimmy, 9-Volt, Orbulon, Dr. Crygor and more are back in a very innovative way to play the game.

I was very surprised to see how easy this game was to pickup. The controls are easy to learn and playing different games such as using the From Baton to box, a pulling motion to saw, striking the form baton like a sword, using it to place a key and open a door or knock on a door. Nintendo developers did a great job finding innovative ways to use the controller. Most people might think that this is all one player but fortunately after you beat the game, you open the multiplayer section which allows for playing games like darts.

If I had one problem with this game is how easy it was compared to some WarioWare games. Granted, WarioWare games are not meant to be frustratingly difficult but I expect a challenge. Especially during the boss levels.
I found the bosses too easy to beat. For example, on Ashley’s final boss stage, all that was required was required was to put the Wii remote down while a burger was being made and picking it up when it was completed. What challenge is that?

The game will not take long to beat and when you do, you will find yourself playing it again to make sure you opened up all mini games or collected all poses, thus there is replay value.

All in all, WarioWare: Smooth Moves is a fun, innovative game. Not the best WarioWare in the series but still worth the purchase.


+ A fun game that utilizes the Wii remote’s innovation.
+ Easy to pickup and learn
+ After beating the game, there is replay value, multiplayer mode and mini-games.

– Not much of a challenge. Very easy.
– The boss mode aren’t really that
challenging. Compared to previous WarioWare boss levels, not too much of a challenge.
– Wish there was more music integration like the DS “WarioWare Touched”.

Nintendo Wii Video Game Review: Furu Furu Park

What could have been a fun Wii game with interesting and cute mini games gets lost in translation with the removal of two key single player modes for the US release.

VIDEO GAME: Furu Furu Park (ふるふるぱーく)

COMPANY: TAITO / Distributed by Majesco

RATING: E (Everyone) – Cartoon Violence

Spin It! Shake It! Swing It! Even Rev it? Your Wii Remote is your golden ticket to the Furu Furu Park from retro Taito classics to quirky new experiences, this collection of ultra fun mini-games features outrageous characters and unique gameplay challenges that will keep you oving!

30 Mini-Games in All!

Arkanoid, Bubble Bobble, Sonic Blastman, Pocky & Rocky, Pinch Hitter, Super Karate, Safe Cracker, Rev the Engine, Skateboarding, Camel Maze, Swan Runner and many more.

Compete against a friend in 3 different multiplayer modes, including the Love Challenge that lets you test your compatibility

I am typically fond of video games with a Tokyo flavor. The more Japanese games-style games that are over-the-top, I certainly welcome them. One such game that we had such high hopes for is “Furu Furu Park” a Wii spin-off of a Japanese arcade game titled “Mawasunda”.

“Mawasunda” was released on the Nintendo DS as “Turn It Around” and now we have “Furu Furu Park”, the US release to feature 30-mini games and for Taito fans, there are some classics that get the mini-game spin that we can’t help but be excited.

Unfortunately, our enthusiasm started to wane when we found out the “Ikemen Challenge” which was part of single mode in the Japanese version, where you had to wow a girl (ala dating sim) and win mini-games to win the girls affection. Of course, possibly to make things more politically correct, Majesco chose to remove that part of the game from the American version of “Furu Furu Park”.

For Okonomi mode in the Japanese version, you had 24-mini games which you would challenge yourself to open up the locked mini-games but for some reason, Majesco chose to remove that and just give you all 30-mini games to play.

So, all mini-games are opened up in single player mode (called “Free Play”) and what is left is you choosing a game and play for a minute or two and then go on to the next mini-game.

One thing we do like about the mini-games is that they are challenging and some games are so wacky and over-the-top, you can’t help but laugh or smile about it. Also, for Japanese pop culture fans, there is the inclusion of Japanese-style games such as the two sushi games, takoyaki game and more.

Another thing that I liked is the price point. $19.99 is pretty low for a Nintendo Wii game and also, some games are easy enough for toddlers and young children to learn and play.

There are some games that utilize the wii-mote and nunchuk really well but some games that you really want to play (especially games such as “Arkanoid”) are really hampered by terrible controls that the games are simply just not fun to play.

Now, of course there are other modes in single player such as “Challenge Mode” which you choose five games and impress the judge who will rate your style of gameplay.

For dual play mode, there are three choices. There is “Free Battle” (competing with another friend in playing any of the 30 mini games. “Love Challenge” is where you battle against a friend and play mini-games to test your compatibility in the eyes of Afro Love. “Panel Attack” where you face off against your opponent in split screen and turn-based competition.

So, there is somewhat a party game mentality with this game (although only two players) which is not bad. But I’m quite bummed that they really changed things with the first player mode.


Japanese pop culture fans will love the Japanese style of gaming and wackiness such as the sushi games which three people eating at a Zaiten-sushi (conveyor belt) want a certain sushi (sushi shows up on top of their head) and with the wii, you try to rotate the conveyor belt to give them what they want.

The Takoyaki cooking game is something that seems so “Cooking Mama” like but yet cool to play because it’s so easy and fun.

A wacky game titled “Hammer Throw” features three men with afro’s and your character must swing the afro men in a javelin-like competition and wherever the afro-sporting guys land, you get points. Get 200 points, you win.

Another game titled “Snow Cone” is where you motion your wiimote like a lever to make a lot of variations of shaved ice.

“Pocky and Rocky” features a NES style of game where you shoot enemies. “Bubble Bobble” is like the classic and “Dragonfly Hunter” features dragonflys which you use the Wiimote to make them dizzy and Afro dragonfly’s that you flick off.

And there are many other games that find a use for the Wiimote.

For me, the price point was low, the mini-games interesting and fun but some games just hampered by the janky control.

Also, the removal of the challenges and other single player modes that were on the Japanese version but removed from the US version is just not cool at all!

But you take what you can get and “Furu Furu Park” is not horrible. For it’s price, it’s a game with a lot of mini-games but the potential just lost because Majesco just removed the other single player modes. Why? Who knows…

Another thing that I didn’t like was that on free play, if you lost and want to retry, you are taken back to the main screen, selecting the game all over again and having to repeat each time you complete or lose a game. Why not just give an option to retry. For me, the time you waste having to go back to the main menu after each game, just to replay a game just totally blows.

But for those who enjoy games with Japanese culture elements, like we do…then the game can really be fun and at the price point it is right now, it is one of the cheaper WII games out there that utilizes the Wii mote in a variety of ways.


+ 30 cute, wacky and Japanese style mini-games with some Taito classics included

+ One of the cheaper Wii games at $19.99

+ Mini-games utilize the Wiimote in a variety of ways


– Removal of the Single Player Modes that were on the Japanese version, but eliminated for the US version.

– Bad controls for a number of the mini-games

– Other issues in the game that made us want to shut our Nintendo Wii off