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Videogame Backlog 001: Shining Soul II, Evangelion Die Spur der SEELE, 7th Heaven

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The first video game backlog blog in which I try three games and play for several hours of each game during that week, before moving on to the next game.

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First, let’s kick of with “Shining Soul II” from Sega and Atlus for the Nintendo GameBoy Advance (GBA).

I purchased this game long ago and can’t believe I haven’t played it until 2016.

Released back in 2004, “Shining Soul II” is part of the “Shining” series which began in 1991 with the Sega Mega Drive.

The 15th “Shining” game release, the game is a hack and slash.

In the beginning, you choose if you want to play a warrior, archer, sorceress, dragonute, priestess, dark wizard, brawler or ninja.

I chose the warrior and immediately, I began fighting…  that is after the text would scroll (I forgot how long it took text to show up on screen) and thus challenging my patience.

As you go to a tournament, the tournament is halted when Princess Camille,  the daughter of King Marcel and Queen Yvonne of Klantol has gone missing.  The King’s knight, Deatharte, goes to check and find here at one location but with trouble happening at another due to goblins, he asks you to take care of it.

The first thing I had to do was kill the hordes of ogres which was easy, but the end boss took me two times to beat.

While the game was enjoyable as a hack and slash and playing these types of games prepared me on how to survive each battle, the problem that I had with the game is the money allocation really sucks.  As I would have to purchase the healing items, I couldn’t go out and grind as the locations are pre-selected.

And one thing I did not like is that when you saved, you can’t continue.  You are automatically exited to the main menu which really sucked.

But yet, I love hack and slash games like this and I very much wanted to play more.  Which I probably will someday?

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The second game was “Shin Seiki Evangelion Die Spur der Seele” (Path of the Soul) and is the first pachislot game by D3 Publisher featuring “Neon Genesis Evangelion”.

For those who are not familiar with pachislot, think of pachinko in which you try to match three symbols horizontally or diagonally.

The great news about pachislot video games is that you don’t have to use your own money and while you don’t win prizes, you can play the game to your heart’s content and unveil music videos and various video scenes taken from the Evangelion anime series.

Similar to all karaoke video games that let you set a panel with a marker that allows you to time your button presses in order to land a symbol, you can also make the game easier by automatically selecting a symbol which you have to match three times (but is much easier) and then opening various music videos and scenes.

While I find karaoke games much easier on a PS Vita, I was barely getting any matches and I was already losing a ton of money until I activated the panel and making the game easier by using a three symbol modifier and was able to get myself out of the financial rut.

But the video is quite smooth, music videos as well.  It’s definitely a fun game if you enjoy pachislot and even moreso if you actually played this pachislot game at a parlor.

This game is user friendly for English speakers.  You can easily figure out how to activate the pachislot and using the buttons to stop to a symbol.

A fun pachislot game!

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The third game that I played in my backlog 001 is “7th Dragon” by SEGA.

It’s one of the popular games in Japan that has not been released in the USA and this first game in the series has rated well.

As I tend to play Japanese RPG’s, while I’m not fluent, I can usually read enough but also figure out how to play an RPG game easily.

But the first thing you will realize with “7th Dragon” is that it’s text heavy and it’s by “Etrian Odyssey” director, Kazuya Ninou.

The game is set in the world of Eden and much of the world is ruled by dragons, who are trying to eliminate humans. And so, the humans want to kill the dragons.

In the beginning, you can build your team.  May it be a mage, princess, rogue, knight, samurai, fighter or healer.

As I went off to battle with my team, I expected the creatures I fight would match my skill level.  But immediately, my team was slaughtered.

While I was able to increase stats for my team, I realize that I was getting my arse kicked so much that I decided to pause and play “Shining Soul II”.

But overall, I can easily say that this game is not user friendly for gamers who can’t read or understand Japanese .  It’s possibly the least user-friendly Japanese RPG that I have ever played.


Overall, with my limited time, I found myself playing “Shining Soul II” the most, this past week.  I found that game to be so much fun, but also reminded me of the old school hack and slash Nintendo games I played back then.

But now on to the next three games in my backlog!

Hatsune Miku – Project DIVA – F 2nd for the PS Vita was the #1 selling game in Japan for March 24-30, 2014

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“Hatsune Miku -Project DIVA – F 2nd” from SEGA for the PS VITA takes the #1 position on the m-create.com charts (March 24-30) as the best selling game of the week with 140,327 copies sold.  “Mario Party Island Tour” from Nintendo for the Nintendo 3DS takes  #2 with 140,320 copies sold while “Hatsune Miku -Project DIVA – F 2nd” from SEGA for the PS3 takes #3.

The following is the top 25 selling games in Japan:

順位 機種 タイトル ジャンル メーカー 発売日 税込価格 販売本数
1 Vita 初音ミク -Project DIVA- F 2nd ACT セガ 140327 7,350円 98,628
2 3DS マリオパーティ アイランドツアー ETC 任天堂 140320 4,800円 78,098
3 PS3 初音ミク -Project DIVA- F 2nd ACT セガ 140327 7,350円 59,965
4 3DS 妖怪ウォッチ RPG レベルファイブ 130711 4,800円 48,345
5 PS3 戦国無双4(限定版含む) ACT コーエーテクモゲームス 140320 7,560円 46,490
6 PS3 メタルギア ソリッド V グラウンド・ゼロズ ADV KONAMI 140320 2,980円 38,617
7 3DS NEWラブプラス+(同梱版含む) ETC KONAMI 140327 5,985円 31,258
8 PS3 Jスターズ ビクトリーバーサス(限定版含む) FTG バンダイナムコゲームス 140319 7,980円 25,300
9 Vita Jスターズ ビクトリーバーサス(限定版含む) FTG バンダイナムコゲームス 140319 6,980円 24,825
10 Vita 薄桜鬼SSL ~sweet school life~(限定版含む) ADV アイディアファクトリー 140327 6,090円 21,640
11 Vita 戦国無双4 ACT コーエーテクモゲームス 140320 7,140円 19,596
12 PS3 ウイニングポスト8(限定版含む) SLG コーエーテクモゲームス 140327 8,190円 19,156
13 PS3 DARK SOULS II (ダークソウル II)(限定版含む) RPG フロム・ソフトウェア 140313 7,800円 17,771
14 PS3 プロ野球スピリッツ2014 SPT KONAMI 140320 7,980円 16,897
15 PSP プロ野球スピリッツ2014 SPT KONAMI 140320 3,980円 14,877
16 3DS 星のカービィ トリプルデラックス ACT 任天堂 140111 4,800円 14,564
17 3DS カセキホリダー ムゲンギア RPG 任天堂 140227 4,800円 12,966
18 PS4 メタルギア ソリッド V グラウンド・ゼロズ ADV KONAMI 140320 2,980円 12,374
19 Vita ウイニングポスト8(限定版含む) SLG コーエーテクモゲームス 140327 7,140円 12,120
20 Vita アーシャのアトリエ Plus ~黄昏の大地の錬金術士~
(限定版含む)
RPG ガスト 140327 6,090円 11,663
21 3DS ポケットモンスター X/Y(同梱版含む) RPG ポケモン 131012 4,800円
22 3DS ドラゴンクエストモンスターズ2
イルとルカの不思議なふしぎな鍵(同梱版含む)
RPG スクウェア・エニックス 140206 5,490円
23 PSP 金色のコルダ3 AnotherSky feat.至誠館(限定版含む) SLG コーエーテクモゲームス 140327 6,090円
24 3DS パズドラZ RPG ガンホー・オンライン・エンターテイメント 131212 4,400円
25 3DS 牧場物語 つながる新天地 SLG マーベラスAQL 140227 5,040円

 

New “Ryu ga Gotoku” goes feudal on the PS4 but not coming to the U.S.? WTF!

For fans of “Ryu ga Gotoku” (or for Americans – “Yakuza”), the latest game in the series from Sega titled “Ryu ga Gotoku Ishin” (龍が如く 維新!) goes all feudal!  Set for release on February 22, 2014 for the PlayStation 4, the screen shots for the game look quite awesome!

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While one of the my main reasons for enjoying the “Ryu ga Gotoku” games was for its city environment, I’m actually looking forward in seeing what Sega has planned for the game.  But whether or not it will be released in the U.S., unfortunately there is not any good news as fans have been waiting for “Yakuza 5” to be released in the US and Complex recently heard from Japan that there are no plans to localize “Yakuza 5” or “Ishin” which sucks humongous balls!

So, now four “Ryu ga Gotoku” games will not be coming out in the U.S. (this includes the two Sony PSP games).

And for that, we give Sega (or those who made the decision to localize them) a huge Mecha Punch between the legs for denying us these awesome games!

For now, I suppose all fans outside of Japan can do is watch these YouTube videos and ask themselves… “What if?”

1stglance PSP Video Game Review: Kurohyou: Ryu ga Gotoku Shinshou (クロヒョウ 龍が如く新章) from Sega for the Sony PSP

First glance, fans of the “Ryu ga Gotoku” (Yakuza) games will enjoy “Kurohyou: Ryu ga Gotoku Shinshou”. While the game can be figured out on the action-end, like other “Ryu ga Gotoku” games, it is high in dialogue and those not familiar with Japanese may miss out a lot on story, but with the artwork, you can still figure out what is going on. But overall, a pretty cool game so far and will follow up after completion.

TITLE: Kurohyou: Ryu ga Gotoku Shinshou (クロヒョウ 龍が如く新章)

DEVELOPED BY: syn Sophia

PUBLISHED BY: SEGA

CONSOLE: Sony PSP

RELEASE DATE: September 22, 2010

In Japan, the “Ryu ga Gotoku” (“Like a Dragon” or aka in the USA as “Yakuza”) are popular video games that has a strong fan following since its first release from Sega back in 2005 for the Sony PlayStation 2.

Although not created by Yu Suzuki, fans have considered “Ryu ga Gotoku” as somewhat of a spiritual successor to the “Shenmue” video games as it allows a character to travel around the city of Tokyo, enter shops and also get involved in a number of fights and missions.

And as the “Ryu ga Gotoku” games continue on the Sony PlayStation 3, fans have been clamoring for a portable version and thus in 2010 “Kurohyo: Ryu ga Gotoku Shinsho” (translates to “Black Panther: Like a Dragon New Chapter) was created.

Of course, there is only so much of the game especially the “Ryu ga Gotoku” world that can be captured in a portable version but developer syn Sophia has done a wonderful job in incorporating the city environment, the numerous battles and fighting in a Sony PSP game. Instead of CG animated cut scenes, artistic paintings (with movement) similar to the “Metal Gear Solid” PSP release have incorporate are also incorporated into “Kurohyou: Ryu ga Gotoku Shinshou”.

As the sequel “”Kurohyo 2: Ryu ga Gotoku Asyura hen” has been released in March 2012 for the PSP in Japan, I figured that prices for the first game have come down enough for me to import it.

“Kurohyo: Ryu ga Gotoku Shinsho” is a game that revolves around Tatsuya Ukyou. A young man who literally leaves his friends (more like beats them up) and wants to be known for being a kick ass loner in the Kamuro District.

One day, life for Tatsuya changes when he comes up with an idea to attack a Chinese loan shark and take his money. Tatsuya manages to do just that but unfortunately, he ended up killing Toda Naoki, the director of the Kuki Group (in league with the Tojo Association of the Yakuza) which sends Tatsuya in a maniacal laugh moment. As he leaves with the stolen money, unbeknown to him is that someone hiding inside the room had video taped him.

As Tatsuya goes to spend some money and ride his motorcycle, a few yakuza are waiting for him and taser him with a stun gun. When he awakes, he finds out that he has been video taped and his murder of Toda Naoki has been captured. So, Tatsuya has been blackmailed by another yakuza who wants Tatsuya to take place in a few fighting tournaments and win.

And so far, this is how far I have gotten with the game today.

GAMEPLAY:

“Kurohyo: Ryu ga Gotoku Shinsho” operates differently from the previous “Ryu ga Gotoku” games a little but also shares so much similarities that those familiar with the PS2/PS3 games can pretty much figure out this game despite it being in Japanese. The good news is that there are dialogue that will show the button that will have to be used. So, you will undergo fighting-based mini-missions that lead to a full test and by completing these, it will lead to more points in making Tatsuya a better fighter.

At level 1, Tatsuya can fight but he can also easily grow tired and leaving you open for attack. So, the object is to build his fighting level up and this is by roaming around the Kamuro District and getting involved in many fights. Call it grinding, but through these fights, you can increase Tatsuya’s fighting skill. As for the mini-missions, some require you to learn how to punch, kick, to block, to pick up objects on the ground to use as weapons, to stare down an opponent, to throw an opponent, etc. And these gradually get more difficult as you increase your level and get further into the game.

Once again, this will require trial and error for those who can’t read Japanese but it’s not difficult to figure out at all.

And similar to “Ryu ga Gotoku”, while roaming around the city, there are always some bad ass waiting to fight you and when you surpass a level, you can either increase your fighting skills, go to a new level or get money.

There are various shops to purchase drinks or food for stamina and health and also various shops and even clubs to meet women.

GRAPHICS:

The graphics are good. While the hi-res graphics are not going to make it into the portable version, what syn Sophia did was make the cut scenes utilizing artistic paintings similar to the “Metal Gear Solid” PSP games. While the games feature a lot of voice acting and for those who played a “Ryu ga Gotoku” game, you know that the games are dialogue heavy. This is the same for “Kurohyou: Ryu ga Gotoku Shinshou”. While I am sure that many of those who do not understand Japanese will be missing out on the storyline (and you can’t skip but can do a quick forward), the graphics of the cut scenes work. But hopefully future “Ryu ga Gotoku” games for the Sony Vita will be able to feature the actual CG that the PS2/PS3 games have.

As for the city, the city is also painted (no light flickering or crowds in a certain store can be seen) and while not as crowded in terms of people walking around like the PS3 game, the shops can be entered and there are people strolling around. So, the city doesn’t look empty at all. Characters and people you encounter are well-painted and also the action sequences look very good as well considering this is a portable game.

As for where to go around the city, fortunately a map is shown of which shops are open, A green indicator of where your character should go and other indicators of where you can’t go.

AUDIO:

The voice acting is great for the game and the music as well. There is a lot of dialogue but I suppose it may not mean so much if you can’t understand Japanese.

IS IT USER-FRIENDLY FOR NON-JAPANESE READING PLAYERS

The game can be played by those familiar with the “Ryu ga Gotoku/Yakuza” games and through trial and error, many will be able to figure things out as there are arrows of where to go, indicators on the map of where you can’t go and also during mini-mission battles, buttons to use are shown onscreen.

Otherwise, storyline may not be as understandable to those who don’t know Japanese and even for me, because it’s a dialogue heavy storyline, even I sometimes I miss out on the conversations and wish I could rewind.

I am such a big fan of the “Ryu ga Gotoku” games and I have been wanting to import this game for quite awhile now and with the drop in import price because of the release of the sequel, I’m glad to have imported it. There is probably no chance of these two games coming out in the USA, as the PSP is literally kaput and Sony focusing on the Vita, unfortunately “Kurohyou: Ryu ga Gotoku Shinshou” is another game that joins the list of many other cool Japanese games that won’t come over stateside.

While the USA does have it’s following for the “Yakuza” games, I suppose that Sega felt it wouldn’t do well in the USA and the fact that the USA has been lukewarm to PSP releases, it’s a shame!

But fortunately for “Ryu ga Gotoku” fans, this game is not difficult to figure out, sure you’ll miss out on the dialogue but I would imagine that those following the storyline can figure out bits and pieces of what’s going on through the artwork.

As for the fans who have been debating on whether or not to get the game, I say “go for it!”. With the sequel now out, you can find the first game much lower than before. I saw one with no manual and case for $22, while I paid around $34+$4 with shipping from Japan. But for those who enjoy the “Ryu ga Gotoku” games, in my mind, to have a portable game set in the same world with the ability to fight and roam around the city is pretty cool.

Of course, I’m just a few days into the game and I will do a more comprehensive review after completion.

XBOX 360 Video Game Review: SEGA SUPERSTARS TENNIS

“Finally, a tennis game featuring Sega video game characters with mini-games galore and some wacky fun that I would come to expect from Sega.”

TITLE: SEGA SUPERSTARS TENNIS

CONSOLE: XBOX 360

RATING: EVERYONE – Mild blood, Mild Fantasy Violence, Mild Suggestive Themes

OFFICIAL WEBSITE

As a person who buys a lot of tennis video games, I’ve been waiting for a tennis game featuring the characters from Sega video games.

With Nintendo’s popular “Mario Tennis” and “Mario Power Tennis” (or Mario Tennis: Power Tour for the GBA), Nintendo tennis games have been very addictive and fun.

So, I figured that Sega’s entry featuring characters from the popular “Sonic the Hedgehog” series plus characters from the “Samba de Amigo”, “Space Channel 5”, “Jet Set Radio”, “Nights” and “Super Monkeyball” series, we would get one hell of a tennis game.

One thing I enjoyed about “Mario Tennis: Power Tour” was the ability to start with a boy and girl and then train and develop the characters and take on character bosses and later on take on some of the Nintendo All-Stars.

Another game, “Tennis no Ojisama Crystal Drive” for the DS featured characters from the popular anime and manga series and taking on rival schools utilizing special tennis attacks and strategy.

So, I was wondering what direction “SEGA SUPERSTARS TENNIS” would take.

The overall gameplay of SST features Sonic and 15 friends in a game where you select a character and visit various courts that revolve around Sega video games and you play various mini games until you get to a tournament match which if beaten, will open up a character and additional stages.

Within these stages are mini games such as Puyo Pop which you must eliminate Puyos or certain colors of Puyos; Sonic’s court which feature mini games where you collect rings and dodging attacks; a “House of the Dead” court which you take out zombies with a tennis ball and collect various tennis balls that show up on screen which give you multiple tennis ball hit attacks and so forth.

So, for a tennis game, the approach is much different compared to other tennis games which rely on building statistics and taking on various tennis opponents. And because it was made by Sega, by no means was I expecting a Virtua Tennis clone but I was expecting more tennis challenges rather than wacky mini-game challenges that may or may not include something tennis-related outside of taking place in a tennis court.

The object is to beat about a dozen mini-games and then you get to a tournament. With each mini-game beaten, you open up more songs or the next level of that world. And then the main tournament to open up more characters.

And this is where things become a bit so-so. You really have to be a hardcore Sega fan to know who these characters are. Where Nintendo had tend to bring their other characters together for various video games, Sega on the other hand hasn’t really done that. Part of the enjoyment is knowing and enjoying the characters and fortunately, being a Sega fan, I know who the characters are but are they really that exciting?

When I opened up the porkly Gillius, an axeman from “Golden Axe”, my first thought was… “No way?”. Not that dislike Gillius but he’s not a character I would really want to play in a tennis game.

And through the tournament, each character has a special, crazy super move which is a bit more blinding and crazy compared to other characters with super special attacks from other tennis video games.

But for all it’s worth, it is a different tennis game compared to others and I would give them that credit. The colors of some of the courts are just beautiful, crisp and colorful.

But for an XBOX 360 game, what makes “SEGA SUPERSTARS TENNIS” a winner is the amount of achievement points one can rack up just by playing this game. And also interesting was to see how quickly this game dropped in price from $39.99 to $19.99 in a matter of a month or weeks. So, at $19.99 for the console version and $14.99 for the DS, it’s a very good price.

J!-FACTOR:

Well, if you enjoy Sega music, with each mini-stage beaten, you earn music. Sega hardcores will no doubt like that.

But for the J!-ENT factor, I guess having all these characters together in one game is a fun. But where’s Shenmue? Just kidding.

I’ve opened up so many character worlds and really stoked to have gotten this game cheap and to find out how gracious Sega is with the achievement points.

Granted, many people will probably want the Wii for the interactivity of the Wiimote but my major reason for not getting the Wii version was a bit of the frustration of playing Wii Sports Tennis and not getting the control that I wanted.

With the XBOX 360, the controls were easy to use (especially since you just really deal with one button and the right trigger for a special attack move) and again, the amount of achievement points you get from this game is just insane.

So, all in all, it’s an average tennis game at most. A lot of cool mini-games and so, this is more of an all out party game that is fun, colorful and wacky but just felt that maybe more cooler characters would have been nice. Not that Gillius isn’t a cool character, its just for a tennis game, not a secret character to get excited about. So, wished there were more cooler Sega characters included.

A fun game for its price point and worth playing for its generous XBOX 360 achievements points.

+ A tennis game bringing together the Sega characters

+ Very colorful and cool stages

+ Fun and whacky mini-games from the Sega video game universe

+ XBOX 360 achievements galore!

– Wish it was a little more in-depth of more of a tennis game where you feel achievement of starting from a tennis character and accomplishing tasks to be a better tennis player than just playing a dozen mini-games to get to a tournament.

– Secret characters were ok but wish they had more characters in it.

Nintendo DS Video Game Review: Bleach DS 2nd: Kokui Hirameku Requiem

Another awesome “BLEACH” fighting game for the Nintendo DS from Treasure. Many characters, awesome gameplay!

VIDEO GAME TITLE: Bleach DS 2nd: Kokui Hirameku Requiem (BLEACH DS 2nd 黒衣ひらめく鎮魂歌(レクイエム)

PLATFORM: Nintendo DS

COMPANY: Treasure/Sega

What can I say? I’m addicted to the anime series “BLEACH” and what I enjoy even more are the video games.

When it came to anime games featured in video game 1-on-1 battles, I have to admit that the “BLEACH” DS and PSP games have been very fun and entertaining and yes, worth owning.

Of course, the first DS game received a lot of hype because it was developed by the company TREASURE known for classics such as “Gunstar Heroes” (Sega Genesis), “Radiant Silvergun” (Sega Saturn), “Wario World” (GameCube), “Ikaragua” (GameCube) and many other titles, TREASURE similar to Nippon Ichi and Atlus has a cult following of gamers who just love their games.

This takes us to their fighting game “BLEACH” for the Nintendo DS.

With many fighting games on the DS teetering to absolute suckage (with the exception of both “Jump Superstars” and “Bleach” games of course), “BLEACH” is a fighting game that features the cast of the popular anime series. And this anime series has A LOT of characters surpassing even “Dragon Ball Z”.

The game is a 2D fighter which utilizes top and bottom areas and with each character given different fighting characteristics and special moves, your character is given support cards that can enhance battle by giving you a better offense or defense, give you more health, increasing your Reiatsu & Reiryoka spirit meters (that allow you to perform your special moves), etc. So, imagine fighting an opponent but the rules for that certain level are to fight with less health or to not press a certain button, etc.

You get the story mode (for a lot of characters), arcade and vs. modes, points won can be used to purchase more clothing or support cards and the best part of all, is to play people online via wi-fi.

At the time, the DS was the way to go for a “BLEACH” game and the first game did not disappoint.

Now, here we are in 2007 and the second DS game titled “Bleach DS 2nd: Kokui Hirameku Requiem” is out.

WHAT IS THE MAIN DIFFERENCE BETWEEN DS 1st and DS 2nd?

Well, the main thing is that there are 40+ characters in the game. So, you can imagine that story mode is definitely longer this time around.

Also, because so much has happened in the anime and manga series for these characters, much different movesets.

WILL I BE ABLE TO UNDERSTAND IT ESPECIALLY SINCE I CAN’T READ JAPANESE?

Yes, for the majority of it, you should be able to find out. It may be tricky for some characters (esp. if you haven’t watched the series or read the manga) because some are healing characters and one level is about healing people onscreen. Another level features characters that jump from top plane to bottom plane continuously and you realize the level is about how who can get the most jumps on the counter.

So, it takes a while and fortunately, there are some forums/faqs that translate or explain what must be done on certain levels.

THIS OR “BLEACH: HEAT THE SOUL 4” for the PSP?:

Well, both games are different. The PSP game is a fighter that utilizes cel shaded characters, 3D background and support characters. The DS game is a 2D fighter that utilizes character support cards.

In the past, I would have recommended the DS over the PSP game but because the PSP version incorporates similar style of missions that the DS has, also many characters (72 inc. support characters) and the PSP is more 3D background with large cel shaded characters, I found the PSP much more enjoyable this time around because the DS, although has more characters and features, it’s a similar style of game in terms of gameplay from the first DS game.

Although “BLEACH DS 2nd: Kokui Hirameku Requiem” is much better than the first, it felt too similar to the first game. The same can be said for “BLEACH: HEAT THE SOUL 3” and “4”.

But I recommend picking up both because both have a lot of positive qualities. But if you want to choose one, for me I enjoy the latest PSP version.

WHAT ABOUT THE NEGATIVES?

With so many characters, the good news is that each character is different in battle. The bad news is that some characters are not as fluid as the others and some fight clumsily. Also, with too many characters, not everyone has a lot of cool movesets.

Other than that, I really didn’t find too many negatives. I enjoyed this game tremendously.

Really, you can’t go wrong with this game. A lot of characters, very fun to play, long replay value with so many things to unlock, easy to figure out esp. if you don’t understand Japanese and it looks great on the DS.

It’s a shame that this game won’t come out soon to the US because the anime series is still behind in episodes compared to what is aired in Japan.

But the good news is that import DS games are not expensive, many different places to order import DS games and the ability to play against other people via wi-fi.

Just too awesome of a game to pass up!